Вышла 4.0 и вроде как последняя версия мода. Автор больше его развивать не будет по личным причинам. Будут только фиксы ошибок.
Изменений (с переходом на патч 3.19) просто огромнейшее количество
<div class='quotetop'>Цитата</div>v4.00 - "FINAL" FINAL OFFICIAL RELEASE!
- Updated Better BtS AI/Unofficial Patch to v0.82 by jdog5000
- Updated Advanced Combat Odds to v2.0 by PieceOfMind
- Updated BUG Mod to v4.2 by The BUG Mod Team
- Updated Alexander Leaderhead with TheCapo's version
- Updated Solomon Leaderhead with TheCapo's version
- Updated Julius Caesar Leaderhead with veBear's version
- Added BULL Mod by The BUG Mod Team (unsuppored)
- Added Real Always War Mod by The_J
- Added Project Bonus PreReq Mod by Tholish
- Added Bonus Commerce Modifier Mod by SaibotLieh
- Added Bollywood National Wonder
- Added E3 Expo National Wonder
- Added Napa Valley National Wonder
- Added Automobile Factory (asioasioasio)
- Added Dido Leaderhead (TheCapo)
- Automobile Factory requires GM Corporation Wonder within Civilization
- Removed National Broadcasting Corporation National Wonder
- Removed Arc de Triomphe World Wonder
- Removed free Specialist from Winery from German Bierpalast
- Removed free Era Tech from Scientific Trait
- Replaced Military Monument with General Motors Corp (World Wonder)
- Replaced Central Station (National Wonder) with Autobahn (World Wonder)
- Fixed Expansive Trait bug (didn’t give 2 population on city built)
- Fixed bug where Barbarian Great Generals gave a Python Error (thanks Khanquer!)
- New building models for Sphinx, Shaolin Monastery, Agora by Walter Hawkwood
- New building models, Girginakku, Nosocomium, Sejmik, Folwark by Walter Hawkwood
- Pachacuti is now Organized/Scientific
- Adjusted Civics (again)
- Adjusted Religions (again)
- Scientific Method gives free Great Scientist instead of Physics
- Armories now give 50% Upgrade Cost promotion instead of Free Upgrade
- The Great Sphinx is now Obsolete with Liberalism
- Area 51 now gives 100% Air Unit Production boost, +2 free Scientists
- Fairchild Republic now gives +2 Free Engineers
- Scotland Yard is now a National Wonder
- Fort Knox is now a National Wonder
- Replaced St. Vitus with Cologne Cathedral
- Opera House now gives +50% Culture Bonus with Hit Musicals instead of Happiness
- Firaxis Headquarters only requires Robotics
- Zulu Assegai now has 2 Movement
- American FBI now gives 75% Espionage Defense Bonus
v3.19e
- Updated Better BtS AI/Unofficial Patch to v0.80M by jdog5000
- Enabled Show Hidden Attitude Mod by DaveMcW
v3.19d
- Added Multiple Derivative Civs by Gaius Octavius
- Added Show Hidden Attitude Mod by DaveMcW (currently disabled in SDK)
- Added Realistic Diplomacy Mod by Afforess
- Fixed small python bug from Better BtS AI/Unofficial Patch to v0.80 that was left out
- Barbarians can now spawn in every Era except for Ancient Era
- Adjusted frequency of HiTM added Resources (Hemp, Coffee, Tea, etc)
- Adjusted Religious commerce bonuses
- Adjusted iPower ratings for all combat units
- Adjusted Unit Build Rate for all Leaders
- Adjusted Event Memories for all Leaders
- Adjusted iPower ratings for Techs that originally have an iPower rating
- Adjusted Civics (again)
- Adjusted many Classical, Medieval, and Renaissance era Techs
- Increased Cotton’s Happiness to +2 with Plantation
- Increased Tobacco Happiness to +1 with Plantation
- Modified Resource Happiness/Health for Marketplace, Grocer, Supermarket
- Modified Resource Happiness/Health for Harbor
- Zoroastrian Fire Temple now gets +1 Happiness w/ Incense
- Zoroastrian Fire Temple now gets Double Production bonus with Incense
- The Great Wall PreReqTech is now Construction & costs 500 hammers
- Stone is now revealed with Masonry
- Incense is now revealed with Mysticism
- Reduced cost of Glass Blowing to 120 research points
- Armory PreReqTech is now Bronze Working
- The Terracotta Army gets Double Production bonus with Copper
- Smart Bombs I & Smart Bombs II promotions do extra damage to Land units
- Broadway PreReqTechs are Electricity AND Drama
- Opera House PreReqTechs are Mass Media AND Drama
- Rock n’ Roll PreReqTechs are Mass Media AND Music
- Angkor Wat now requires a State Religion instead of Hinduism
- Angkor Wat PreReqTech is now Music
- Hagia Sophia now requires a State Religion instead of Christianity
- Spiral Minaret now requires a State Relgion instead of Islam
- Shwedagon Paya now requires a State Religion instead of Buddhism
- Notre Dame now requires a State Religion instead of Christianity
- Taj Mahal now requires a State Religion instead of Hinduism
- Taj Mahal no longer requires Islamic Temple
- The Parthenon PreReqTech is now Literature
- The Status of Zeus PreReqTech is now Literature
- Temple of Artemis PreReqTech is now Literature
- Mausoleum of Maussollos PreReqTech is now Aesthetics
- University of Sankore no longer requires Islamic Temples
- Shaolin Monastery Copper Production Bonus is now 100%
- Removed Refining Technology (moved Oil and Well to Railroad)
- Aesthetics can now adjust Culture rate instead of Drama
- Olives now revealed with Glass Blowing
- Sugar now revealed with Fermentation
- Maceman PreReqTech is now Feudalism
- Armsman and Light Cavalry PreReqTech is now Machinery
- Castles PreReqTech is now Feudalism AND Construction
- Swordsman can no longer upgrade to Macemen
- Horse Archers can only upgrade to Cuirassiers & removed Trebuchet bonus
- Horsemen can only upgrade to Light Cavalry
v3.19c
- Added Multiple Production Mod by Denev
- Added National Broadcasting National Wonder
- Fixed Naval Bombard bug in Dale’s Combat Mod
- Changed AI behavior for Submarine and Attack Submarine
- Stables and Horses are obsolete with Advanced Flight (except for Texan Ranch)
- Adjusted frequency of Tobacco showing up on map
- Plunder Promotion now has PreReqTech of Currency
v3.19b
- Added Great Generals from Barbarian Combat mod by TheLopez
- Updated Better BtS AI/Unofficial Patch to v0.79
- Fixed XML typo preventing Missile Silos from being constructed (thanks Dimoncheg)
- Fixed bug where AI couldn’t fully utilize Expansive and Scientific Traits (thanks Cybah)
- Horse Archers can now upgrade to Light Cavalry and Knights
- Scientific Trait now yields +25% flat Science rate instead of Free Scientist per City
- State Religion bonuses toned town (thanks Drew)
- Holy cities bonuses increased
- Dye can now appear in Forests (thanks Drew)
- Silver can now appear in Desert hills (thanks Drew)
- Silver can now appear next to rivers (thanks LetMyPeopleGo)
- Gold can now appear in Tundra hills (thanks Drew)
- Gold can now appear next to rivers (thanks LetMyPeopleGo)
- Gems can now appear in Desert hills (thanks Drew)
- Corn can now appear in Plains (thanks Drew)
- Corn can now appear next to rivers (thanks LetMyPeopleGo)
- Rice can now appear next to rivers (thanks LetMyPeopleGo)
- Wheat can now appear next to rivers (thanks LetMyPeopleGo)
- Farms yield +2 Food with Rice (thanks Drew)
- Oil Wells yield +2 Production (thanks Drew)
- Oil yields +5 Gold w/ Oil Well (thanks Drew)
- Representation now offers +1 Hammer per Town
- Universal Sufferage now offers +1 Gold per Town
- Theocracy now gives +1 Unhappiness per each Non-State Religion in City *
* = This will show up weird in the Civics screen. Don’t worry, it works fine in game!
v3.19a
- Vista compatibility patch (thanks for the help, Arian!)
- Added new diplo music to William van Orange (per request of Arian)
- Restored missing screens from Unit Statistics Mod (thanks Arian!)
- Restored missing TXT from Dale’s Combat Mod (thanks Arian!)
- Removed Mathmatics PreReqTech from Great Wall
- Fixed harmless Python bug when Barbarians create a Great General
- Can only create 5ea Burger World Executives at a time (thanks Arian!)
- Cleaned up XML files and corrected some typo errors
v3.19 – FINAL!
- Updated to official Beyond the Sword v3.19 patch
- Updated BetterAI/Unofficial Patch to v0.78
- Updated Culturally Linked Starts to v1.1.3
- Updated Unit Statistics Mod to v1.53
- Updated PerfectWorld2 map script to v2.03
- Updated Advanced Combat Odds to v1.0 by PeaceOfMind
- Added Cochise, Basil II, and Charles V Leaderheads by The Capo
- Added Barak Obama (GarretSidzaka) & Pachacuti (Ekmek) Leaderheads
- Added Partisan Mod by GIR
- Added new Promotions: Plunder, Suicide, Peacekeeper I, and Peacekeeper II
- Added Aztec Cannon, Medieval Viking units by Bakul
- Adjusted diplomatic effects of Grand Inquisition Project
- Adjusted Civics one last time!
- Adjusted Traits one last time!
- Adjusted Traits for a few Leaders
- Adjusted Religions (again)
- Removed Food Bonus from Expansive Trait
- Removed Manhattan Project (project) reference from Events
- Removed Science bonus from Scientific Trait
- Reduced Culture output of Neuschwanstein Castle to +6
- Reduced Culture output of St. Vitus Cathedral to +6
- Reduced Culture/Espionage output of Shaolin Monastery to +4/+5
- Reduced strength of Guerilla to 15
- Fixed typo error in LateArtDefineTag with German Jet Fighter
- Fixed bug where Ft. Knox would give Production bonus instead of Gold bonus
- Restored Military Science back to vanilla BtS settings
- Scientific Trait now gives free Scientist Specialist per city
- Scientific Trait now give Free Tech when entering new Era
- Spiritual Trait gains new, unique Promotion: Blessed (see Pedia for details)
- Expansive Trait gives initial 2 Population when city is built
- A-10 Thunderbolt also requires Computers
- Modern Armor now requires Artillery
- Advanced Fighter now requires Advanced Flight
- Global Positioning requires Military Science, Satellites and Globalization
- Artillery require Military Science instead of Steel
- Lumbermill provides +1 Gold with Assembly Line instead of Industrialism
- Fur is now obsolete with Ecology instead of Globalization
- Alchemist I Promotion requires Alchemy
- Alchemist II Promotion requires Chemistry
- Alchemist III Promotion requires Nuclear Power instead of Composites
- Tanks and Anti-Tank Infantry no longer require Assembly Line
- Artificial Intelligence requires Fiber Optics instead of Global Positioning
- Tea now requires Guilds instead of Calendar
- Cotton now requires Calendar instead of Guilds
- Gunpowder also requires Alchemy
- Globalization gives a +1 Gold bonus to several tile improvements
- Arc de Triomphe requires Liberalism instead of Nationalism
- The Internet requires Computers instead of Fiber Optics (vanilla setting)
- Firaxis World Headquarters now requires Robotics and Mass Media
- The Burj al-Arab requires Fiber Optics instead of Globalization
- Burger World Headquarters requires Refrigeration instead of Industrialism
- Fairchild Republic also requires Military Science
- Area 51 also requires Composites and Military Science
- The Cure for Cancer now requires your Civ to have 4 Laboratories
- The World Trade Center now gives +2 Global Trade Routes instead of +25% Gold/City[/b]
Первое впечатление - шикарный мод. Отличное оформление, уменьшен размер юнитов, любопытные прокачки...
НО!
Может я чего-то не понимаю, но в этом моде у всех боевых юнитов - максимальное кол-во повреждений 66%. Это прямо в Цивилопедии написано.
Из-за этого ни один город мне взять так и не удалось. Они друг друга не убивают. Что я сделал неправильно? Может что-то надо выключить? Или наооборот, включить?
явно чего то не то делаете. Захват городов ничем не отличается от обычной игры.
Вы города случаем не катапультами пытались захватить? если ими. то да, катапульта город захватить не может. Только пехота.
Так же катапульта и вообще любая осадная техника не может полностью убить юнит.
Если будет время, попробую занятся, хотя модингом цивы никогда не занимался. Ещё хочу туда добавить терраформинг, а то автора давно просил, но он почему то никак не созреет для этого![]()
Отличительная особенность мода - оочень хороший баланс во всём. Здесь нету дикой гонки технологий, когда не успеваешь её исследовать и что-то построить, как она уже устаревает.
В моде используются все последние "улучшайзеры" для АИ компутера.
С интерфейсом проблема. Полная перестановка игры не помогла. Что ж делать-то, как играть в этот мод?
Игру ставил с двух дисков - оригинального и "эпоха огня", оба от 1С.
Может, надо ставить игру именно в программ файлс и никуда больше? Кто-то решил успешно проблему с интерфейсом?
<div class='quotetop'>Цитата(mmvl * 1.3.2010, 1:13) [snapback]327177[/snapback]</div>Похоже, у тебя проблемы с нестыковкой языков (шрифтов). Зайди в ветку – «Универсальный конвертер и обновитель модов». Там есть нужные тебе программы.С интерфейсом проблема. Полная перестановка игры не помогла. Что ж делать-то, как играть в этот мод?
Игру ставил с двух дисков - оригинального и "эпоха огня", оба от 1С.
Может, надо ставить игру именно в программ файлс и никуда больше? Кто-то решил успешно проблему с интерфейсом?
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<div class='quotetop'>Цитата(Antipilot * 1.3.2010, 3:12) [snapback]327178[/snapback]</div>Не помогло. Прогнал через утилиту, все равно интерфейса нет. При начале загрузки игры пишет что-то вроде "Debag event DCM popup"Похоже, у тебя проблемы с нестыковкой языков (шрифтов). Зайди в ветку – «Универсальный конвертер и обновитель модов». Там есть нужные тебе программы.
[/b]
Попробуй переименовать путь к моим документам, на английский. Примерно как здесь.
<div class='quotetop'>Цитата(Хальк Юсдаль * 2.3.2010, 0:09) [snapback]327271[/snapback]</div>Вот спасибо! Заработал интерфейс!Попробуй переименовать путь к моим документам, на английский. Примерно как здесь.
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