Новые версии: 186/136
Совместимость с русификацией сейчас будет проверяться.Originally posted by Rhye
CHANGES
- Leader switch on resurrection*
- Leader switch on exile*
- Leader switch in other circumstances, during the game*
- New Incan flag*
- Plague usually doesn’t kill directly but affects unit hitpoints (will kill in 2-3 turns – the game is
now a bit slower) considering unit experience and base strength as well*
- Added native cities Mombasa and Zimbabwe*
- 20 turns longer timeline (longer ‘800 and ‘900)
- Added a research and stability penalty for giga empires. This way there won’t be one leader with 30+ cities and far far ahead*
ADJUSTMENTS
- Updated Turkish random city list
- Plague duration calculated more correctly*
- Units more experienced are slightly less likely to be killed*
- Units description and score screen now show civ adjective or name instead of leader name*
- Updated settler and city maps. Pretty big update*
- Great Depression, transition to Democracy and post-Communism instability periods shortened*
- When a civ is born, the old owner of the converted cities suffers more cultural conversion (still not enough to grant Turkey a decent start)*
- Attitude shown in bribe popup*
- Tweaked AI ship train preferences*
- Tuned stability*
- Changed GNP formula for stability, now counting hammers and food too*
- Tuned Congresses AI weights*
- Adjusted growth and religion modifiers*
- Updated Russian translation*
- Less barbarians from Tibet*
- Reduced research cost*
- Reduced modern and industrial tech costs*
- Improved eastern Australia*
- Tweaked barbarian cities flip back algorithm*
- Added function for cutting communications – but it will be used in the next release*
FIXES
- Independents won’t build settlers anymore
- Fixed broken exile*
- Removed possibility that human player may be exiled to a vassal state
- Fixed Spanish and German stressed words added in Warlords that caused bugs in Mercenaries screen
- After a Great depression now there are 25 to 30 turns of immunity*
- Fixed random Turkish starting location*
- Fixed unit conversion on civil war and fragmentation*
- Many stability checks were done 2 turns out of 3 by mistake, now they are corrected to once every 3 turns*
- Fixed some bugs in the resurrection system, including one that was making stable empires suffer secessions*
- Fixed exploit of free immunity from plague gained on city razed*
* = for vanilla too









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