Я сам без русикатора гоняю,так что тут его тоже нет,но это не критично,все же основные данные не требуют перевода,итак по картинкам и цифрам можно понять.
Да,несколько последних минипатчей сделанные изменения ломали сохранения:
[*]Fixes more problems with the NPC split. Does so with new defines, MAX_PC_PLAYERS and MAX_PC_TEAMS, that should be used almost everywhere MAX_CIV_PLAYERS and MAX_CIV_TEAMS would normally be used. This allows us to fake out the .EXE where it was necessary to, while leaving the control to define the difference between PC and NPC players in the code as we need it defined properly.
This breaks saves again. But in all honesty, this is officially how the setup should've been in the first place. It just took some time and evaluation to realize it.
[*]Fixes "BECON" typo, will partially break saves.
[*]Major savegame breaking adjustment to the manner in which the separation of NPC players is established. Fixes a number of issues with them that exist. Some aspects of this still need some further testing to ensure all is running as intended but so far, after extensive testing, it seems correct.



Ответить с цитированием







