Additions v1.17b: * Added Sentry command: y = wake whenever next to friendly or enemy unit(s) / shift+y = wake whenever next to enemy unit(s). * Added stack movement. Hitting 'j' will produce the goto cursor. Once you select a destination, every unit of the active unit's type in that square will move to the specified location. Air units of the same type will attempt to rebase. * The procedure for checking if the CD is in the drive has been changed to search all possible CD drives on a machine instead of simply the drive they installed the game from. * There are now two types of "Improve Nearest City" commands. shift+'i' = Improve Nearest City. ctrl+shift+'i' = Improve Nearest City Without Altering Improvements. * Editor: Added Undo/Redo functionality. * Added Civilopedia links and cursor to diplomacy window. * Added "Show Wonder Initiation" preference. * Added "Turns to Expansion" readout to culture meter on City Display. Changes v1.17b: * City population drop shadows are now a pref and default to off. * Scrollbar in Domestic advisor lengthened to make use of previously unused line. * Civ-specific units are now part of the regular upgrade chain. * Mobile units now have to make a die roll to determine if they withdraw. Success is also modified by their experience level. * Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution). * Improved unit activation sequence. * Expanded size of production popup drop list. * Added mention of Wonder and improvement culture contributions doubling after 1000 years to Culture Civilopedia entry. * It is now possible to completely suppress a city's cultural reversion with enough military units. * Reworded luxury resource impact of marketplace and gold contribution in Marketplace Civilopedia entry. Fixes v1.17b: * Fixed bug which allowed the user to continue espionage even after the spy is killed. * Fixed bug which prevented cruise missiles from targeting units with only 1 hit point. * Fixed bug which miscalculated average scores (esp. for future techs). * Fixed bug involving explorers and rail movement. * Fixed a number of bugs involving recon missions. * Fixed bug which let coastal fortresses hit submarines. * Editor: You can no longer select Bonus Resources as a prerequisite resource. * Eliminated 'Despot Pop Rushing'. * Fixed pop-up bug involving citizen unhappiness on City Display. * Fixed bug which did not destroy an enemy spaceship if the enemy capital was razed. * Fixed bug which allowed the AI to keep trying to build cities if the city limit had been reached. * Fixed bug which allowed infinite bombardment/precision bombing range. * Fixed AI worker loop bug. * Fixed missing-city-line bug in domestic window. * Fixed AI disband unit bug. * Fixed City Display bugs involving selling improvements and drafting citizens. * Fixed bugs involving unit ordering. * Fixed crash bug involving the civil disorder pop-up. * Fixed bug with the cleanup pollution order. * Fixed Flood Plain Civilopedia entry to correctly state increased food. * Fixed Fortress Civilopedia entry to correctly state +50% defensive bonus. * Fixed misspellings in Communism Civilopedia entry. * Fixed AI bug giving value to worthless techs. * Fixed bug with how capital/spy/embassy icons were being drawn for foreign cities. * Optimized pathfinding for human player to prevent 10-second waits for various orders on huge maps. * Fixed bug which sometimes caused depletion of resources so that there would be < 1 per civ. * Fixed bug which sometimes caused you to not get any techs from Theory of Evolution. * Fixed Communism Civilopedia entry to reflect the correct draft rate of 2. * Fixed typo in Coast Civilopedia entry. * Optimized save and scenario for speed increase. * Build Railroad bubble text now lists the hotkey (Shift-R). * Fixed bug which caused some government buildings not to function correctly. * Fixed bug which allowed civs with no capitals. * Spaceship parts pop-ups now only appear if you have a spy with the corresponding civ. * "beginning wonder" pop-ups now only appear if you have an embassy or spy with the corresponding civ. * Fixed infinite city growth exploit (involving granaries and size 6 cities). * Corrected graphic display corruption on horizontal scroll bars. * The correct scroll bar now always appears in production popup. * Fixed spelling of Archimedes in Physics Civilopedia entry. * Fixed title of "On the Origin of Species by Means of Natural Selection" in the Theory of Evolution Civilopedia entry. * Fixed typo in Jet Fighter Civilopedia entry. * Fixed typos in Modern Armor Civilopedia entry.