Additions in v1.21f: * Added support for numeric keypad special characters in edit boxes. * Added support for faster-loading Multiplayer saved games and scenarios. * Added a 'Locate City' hotkey to Multiplayer. * Implemented Kick in the Staging Area. * Added INI tweak to disable force feedback support: NoForceFeedback=1. * Added a civilopedia reference to 'Happy Faces' if a building produces happy faces in the city window. Changes in v1.21f: * Hidden Nationality units are no longer forcibly removed from enemy territory via diplomacy. * Expansionist civs can no longer build Scouts when civ-specific abilities are disabled. * No player will be dropped within a certain timeframe of a player leaving the game. * The Net Setup Window has been changed to a selective asynchronous process. * Passwords are limited to 20 characters. * ICBM's can no longer auto-bombard. * Canceling Espionage in multiplayer no longer exits to map. * Non-Empty Games Filter now filters out games with only one player (the host). * Removed In-Progress Filter, replaced it with a Password Filter. * GameSpy Connect call is now non-modal, meaning it can be cancelled and will time out if it fails to connect. * Improved Pangaea map generation. * Improved random free tech selection for the Scientific civ trait. Fixes in v1.21f: * Fixed bug with cultural opinion text being replaced with garbled text. * Non-combat unit warning message has been changed to refer to both cities and terrain improvements. * Fixed bug that incorrectly reported a rescued/re-captured princess as the player's princess being killed. * Fixed an issue with overlapping popups. * Fixed paste crash. * Fixed bug that caused players in the loss sequence to receive a popup message telling them that they won when the actual winner exits the game. * Fixed bug that allows users to cursor past text limits in edit boxes. * Fixed loading saved games status message display. * Fixed an out of synch related to stack movement. * Fixed bug where the fog of war would cover the whole screen with the exception of the last city you were viewing. * Fixed chat text getting cut off. * Fixed bug where a single player loading a hotseat or PBEM game through the setup win could not exit. * Reloading a game in the setup window will now show you messages again (such as Sending game to player xxx...). * There is no longer a 'ghost' game in the lobby, both with clicking and mouseover. * The lobby should no longer re-sort periodically unless you instigate it or a game is added/deleted. * The AI can no longer be set to player '0' (barbarian) when loading a game. * Fixed a bug in the spaceship screen where it would show your city on everyone screen (the city view screen). * Chat text will no longer persist in the diplomacy window. * Fixed an out of synch unique to turnless. * Fixed a bug where you would load a turnless save and some cities would never produce again. * Fixed a bug in turnless where units would simply stop moving, and cities would stop producing periodically. * Fixed a bug with auto-precision bombing not choosing the proper targets. * Fixed a bug that allowed players to change another's production after they stole their plans. * Fixed an out of synch related to amphibious warfare. * Fixed an out of synch involving nukes. * Fixed a plethora of problems with filters. * Fixed a bubble text bug with staging window. * Fixed a array out of bounds issue with lobby window. * Removed Asturias from Spanish city list. * Fixed typo in conquistador civilopedia chapter. * Correct date listed for Spain becoming a democracy in Spanish civilopedia chapter. * Fixed crash involving starting hotseat games. * Fixed the hang alive after pause bug. * Fixed the bug where all players would have to hit enter (occasionally) after a pause. * The spaceship screen will now process messages. * Fixed hang alive when the spaceship screen comes up over diplomacy. * Fixed bug (Single player and MP) where you could select a unit in an army and unload him (move him out). * Filters now work as an OR filter in each group, and an AND filter cross-group. * Fixed an out of synch caused by combat and lag. * Games will now report correctly, instead of everything past load game reporting as elimination. * Fixed an out of synch unique to eliminating a civilization. * Fixed the win98 modem hosting with 3+ modems connecting slowdown/lockup bug. * Fixed a bug where if you denied to vote on a UN leader, then no one in the game could win (they could however lose). * Fixed the screen slot error in MP setup screen. * Fixed crash when loading a save game where the host was eliminated and the new host had a different name than the next available player. * Fixed bug where the game would do 2 turns instead of 1 when only 1 human player (non-original host) was left in the game to defeat AI. * Fixed an infinite production exploit with PBEM games. * Fixed a display bug in the MP setup window which would keep a combo box open indefinitely. * Fixed graphic corruption issue in the MP setup screen when loading a PBEM game. * Fixed an issue where the players name would vanish if they left and then returned quickly to the lobby window. * Fixed bug where auto-bombard would not auto-bomb multiple terrain improvements in neutral territory. * Fixed the military advisor speed. * Fixed an out of synch with auto-precision bombing. * Fixed a text overwrite issue in the staging window. * Fixed a graphic issue where multiple leaders would be displayed in Military advisor. * Fixed bug with hotseat/PBEM victory conditions and rules. * Fixed a selection issue with the build queue in the city screen. * Fixed a bug where the right click menu would stay up over top of screens. * Fixed bug with Sentry not functioning in MP. * Fixed bug where you could not ask an AI civ to remove its units from your territory. * Fixed an out of synch involving advancing into a newly captured city tile which contained units which could be captured while the animation was onscreen. * Slightly increased turn-flip performance to minimize lag (especially post-turn lag) in larger games with slower machines. * Fixed lockup with nuke launching. * Fixed bug which allowed multiple instances of the same nuke to be launched. * Fixed remaining Hang Dead due to spaceship screen appearing over diplomacy. * Fixed hang alive related to auto-bombardment or bombing from a city and then tributing that city to another player. * Fixed crash when a mod had less than 24 races and the player chose 'Random'. * Fixed a bug where the settler would occasionally not build a city in MP. * Fixed a bug where you would lose mouse functionality in the city window. * Fixed a bug that when the host is eliminated the game would lock. * Fixed right click on an improvement from the city window referring the user to the incorrect civilopedia entry. * Fixed grammar issue with MPP causing a civ to declare war on you. * Fixed grammar issue in the spaceship screen. * Fixed unit movement on road after combat bug. * Fixed bug with unit healing. * Fixed bug where the game would not end synchronously on all machines. * Editor: Fixed memory leak. * Fixed several bugs involving the display of several items near and crossing the x/y boundaries of the map. * Fixed numerous text bugs in diplomacy.txt. * Fixed bug in city view screen which allowed you to give orders while a pull down menu was up. * Fixed a bad index to civilopedia in the city window. * Fixed a bug where the user could abandon all of their cities if they had more than one. * Fixed PathMananger infinite loop. * Fixed some issues with lag. * Fixed a bug with the civilopedia cursor. * Fixed a graphics issue with bombarding and interception causing a lockup and graphics corruption. * Fixed an out of synch involving non-stack moved settler/defender combo reporting as 'undefended' for humans. * Fixed an out of synch involving barbarian movement. * Fixed an out of synch involving combat.