Диалог между Peter и Pencel

2 Публичные сообщения

  1. Привет. Смотрю на стиме Emigration6 ты обновил от 7 мая. Не подскажешь какой файл(ы) правил?!
  2. Привет. Как убрать проблему отображения в редакторе *IGE*



    Если изменить dummy на NOTE будет все работать?
    PHP код:
    <?xml version="1.0" encoding="utf-8"?>
    <!-- Created by ModBuddy on 11/22/2014 10:36:20 AM -->
    <GameData>
        <BuildingClasses>
            <Row>
                <Type>BUILDINGCLASS_EM_PAIR_X</Type>
                <DefaultBuilding>BUILDING_EM_PAIR_X</DefaultBuilding>
                <Description>NONE</Description>
                <NoLimit>true</NoLimit>
            </Row>
            <Row>
                <Type>BUILDINGCLASS_EM_PAIR_Y</Type>
                <DefaultBuilding>BUILDING_EM_PAIR_Y</DefaultBuilding>
                <Description>NONE</Description>
                <NoLimit>true</NoLimit>
            </Row>
            <Row>
                <Type>BUILDINGCLASS_EM_BAR</Type>
                <DefaultBuilding>BUILDING_EM_BAR</DefaultBuilding>
                <Description>NONE</Description>
                <NoLimit>true</NoLimit>
            </Row>
            <Row>
                <Type>BUILDINGCLASS_EM_URGE</Type>
                <DefaultBuilding>BUILDING_EM_URGE</DefaultBuilding>
                <Description>NONE</Description>
                <NoLimit>true</NoLimit>
            </Row>
            <Row>
                <Type>BUILDINGCLASS_EM_COOLDOWN</Type>
                <DefaultBuilding>BUILDING_EM_COOLDOWN</DefaultBuilding>
                <Description>NONE</Description>
                <NoLimit>true</NoLimit>
            </Row>
        </BuildingClasses>    
        <Buildings>
            <Row>
                <Type>BUILDING_EM_PAIR_X</Type>
                <BuildingClass>BUILDINGCLASS_EM_PAIR_X</BuildingClass>
                <Description>dummy</Description>
                <PrereqTech>NULL</PrereqTech>
                <Cost>-1</Cost>
                <FaithCost>-1</FaithCost>
                <GreatWorkCount>-1</GreatWorkCount>
                <NukeImmune>true</NukeImmune>
                <MinAreaSize>-1</MinAreaSize>
                <NeverCapture>true</NeverCapture>
            </Row>
            <Row>
                <Type>BUILDING_EM_PAIR_Y</Type>
                <BuildingClass>BUILDINGCLASS_EM_PAIR_Y</BuildingClass>
                <Description>dummy</Description>
                <PrereqTech>NULL</PrereqTech>
                <Cost>-1</Cost>
                <FaithCost>-1</FaithCost>
                <GreatWorkCount>-1</GreatWorkCount>
                <NukeImmune>true</NukeImmune>
                <MinAreaSize>-1</MinAreaSize>
                <NeverCapture>true</NeverCapture>
            </Row>
            <Row>
                <Type>BUILDING_EM_BAR</Type>
                <BuildingClass>BUILDINGCLASS_EM_BAR</BuildingClass>
                <Description>dummy</Description>
                <PrereqTech>NULL</PrereqTech>
                <Cost>-1</Cost>
                <FaithCost>-1</FaithCost>
                <GreatWorkCount>-1</GreatWorkCount>
                <NukeImmune>true</NukeImmune>
                <MinAreaSize>-1</MinAreaSize>
                <NeverCapture>true</NeverCapture>
            </Row>
            <Row>
                <Type>BUILDING_EM_URGE</Type>
                <BuildingClass>BUILDINGCLASS_EM_URGE</BuildingClass>
                <Description>dummy</Description>
                <PrereqTech>NULL</PrereqTech>
                <Cost>-1</Cost>
                <FaithCost>-1</FaithCost>
                <GreatWorkCount>-1</GreatWorkCount>
                <NukeImmune>true</NukeImmune>
                <MinAreaSize>-1</MinAreaSize>
                <NeverCapture>true</NeverCapture>
            </Row>
            <Row>
                <Type>BUILDING_EM_COOLDOWN</Type>
                <BuildingClass>BUILDINGCLASS_EM_COOLDOWN</BuildingClass>
                <Description>dummy</Description>
                <PrereqTech>NULL</PrereqTech>
                <Cost>-1</Cost>
                <FaithCost>-1</FaithCost>
                <GreatWorkCount>-1</GreatWorkCount>
                <NukeImmune>true</NukeImmune>
                <MinAreaSize>-1</MinAreaSize>
                <NeverCapture>true</NeverCapture>
            </Row>
        </Buildings>
    </GameData>
Показаны публичные сообщения с 1 по 2 из 2
Настольные игры стратегии: Цивилизация Сида Мейера. Продажа в Украине. К.О.Д. — браузерная массовая многопользовательская игра, сочетание стратегии и RPG (role-playing game)

Рейтинг@Mail.ru

free counters