Привет. Смотрю на стиме Emigration6 ты обновил от 7 мая. Не подскажешь какой файл(ы) правил?!
Привет. Как убрать проблему отображения в редакторе *IGE* Скрытый текст Если изменить dummy на NOTE будет все работать? PHP код: <?xml version="1.0" encoding="utf-8"?><!-- Created by ModBuddy on 11/22/2014 10:36:20 AM --><GameData> <BuildingClasses> <Row> <Type>BUILDINGCLASS_EM_PAIR_X</Type> <DefaultBuilding>BUILDING_EM_PAIR_X</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> <Row> <Type>BUILDINGCLASS_EM_PAIR_Y</Type> <DefaultBuilding>BUILDING_EM_PAIR_Y</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> <Row> <Type>BUILDINGCLASS_EM_BAR</Type> <DefaultBuilding>BUILDING_EM_BAR</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> <Row> <Type>BUILDINGCLASS_EM_URGE</Type> <DefaultBuilding>BUILDING_EM_URGE</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> <Row> <Type>BUILDINGCLASS_EM_COOLDOWN</Type> <DefaultBuilding>BUILDING_EM_COOLDOWN</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> </BuildingClasses> <Buildings> <Row> <Type>BUILDING_EM_PAIR_X</Type> <BuildingClass>BUILDINGCLASS_EM_PAIR_X</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> <Row> <Type>BUILDING_EM_PAIR_Y</Type> <BuildingClass>BUILDINGCLASS_EM_PAIR_Y</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> <Row> <Type>BUILDING_EM_BAR</Type> <BuildingClass>BUILDINGCLASS_EM_BAR</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> <Row> <Type>BUILDING_EM_URGE</Type> <BuildingClass>BUILDINGCLASS_EM_URGE</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> <Row> <Type>BUILDING_EM_COOLDOWN</Type> <BuildingClass>BUILDINGCLASS_EM_COOLDOWN</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> </Buildings></GameData>
<?xml version="1.0" encoding="utf-8"?><!-- Created by ModBuddy on 11/22/2014 10:36:20 AM --><GameData> <BuildingClasses> <Row> <Type>BUILDINGCLASS_EM_PAIR_X</Type> <DefaultBuilding>BUILDING_EM_PAIR_X</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> <Row> <Type>BUILDINGCLASS_EM_PAIR_Y</Type> <DefaultBuilding>BUILDING_EM_PAIR_Y</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> <Row> <Type>BUILDINGCLASS_EM_BAR</Type> <DefaultBuilding>BUILDING_EM_BAR</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> <Row> <Type>BUILDINGCLASS_EM_URGE</Type> <DefaultBuilding>BUILDING_EM_URGE</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> <Row> <Type>BUILDINGCLASS_EM_COOLDOWN</Type> <DefaultBuilding>BUILDING_EM_COOLDOWN</DefaultBuilding> <Description>NONE</Description> <NoLimit>true</NoLimit> </Row> </BuildingClasses> <Buildings> <Row> <Type>BUILDING_EM_PAIR_X</Type> <BuildingClass>BUILDINGCLASS_EM_PAIR_X</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> <Row> <Type>BUILDING_EM_PAIR_Y</Type> <BuildingClass>BUILDINGCLASS_EM_PAIR_Y</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> <Row> <Type>BUILDING_EM_BAR</Type> <BuildingClass>BUILDINGCLASS_EM_BAR</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> <Row> <Type>BUILDING_EM_URGE</Type> <BuildingClass>BUILDINGCLASS_EM_URGE</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> <Row> <Type>BUILDING_EM_COOLDOWN</Type> <BuildingClass>BUILDINGCLASS_EM_COOLDOWN</BuildingClass> <Description>dummy</Description> <PrereqTech>NULL</PrereqTech> <Cost>-1</Cost> <FaithCost>-1</FaithCost> <GreatWorkCount>-1</GreatWorkCount> <NukeImmune>true</NukeImmune> <MinAreaSize>-1</MinAreaSize> <NeverCapture>true</NeverCapture> </Row> </Buildings></GameData>