Источник
http://forums.2kgames.com/showthread...17-Patch-Notes. Перевод позже.
1.0.1.275
Released 4/28/2011
AI
Economic AI: Tweaks to improve the number of workers built.
Diplo AI: Correct minor error in calculation by AI to decide if it wants to join a coop war.
City Strategy AI: Fix flavor broadcast to cities just after they are founded. Player level adjustments since start of game weren't being copied over to the new city.
Operational AI: If AI sees that WarState is Calm (i.e. no one has troops near enemy lands), still consider launching an attack if overall military strengths are at least even.
Operational AI: Enhancements to more sensibly pick city from which to launch a naval invasion.
Operational AI: Slightly relax requirements for naval invasion to be on target (to get them onshore and attacking sooner).
Operational/Tactical AI: Fix to movement/deployment for naval invasion forces.
Operational/Tactical AI: Improved weighting and selection of muster and target cities for city attack operations.
Tactical AI: Early game AI tweak to allow occasional sneak attack.
Tactical AI: Improvements in civilian and embarked units targeting.
Tactical AI: Units with defensive embarkation had a combat strength when embarked and were being considered for tactical moves (like making ranged attacks) that they weren't actually eligible for.
Tactical AI: Improved the logic of how units are chosen for tactical moves so embarked units can now drop into place on land as flanking units, bombard units, etc.
Tactical AI: Changes to more effectively use Great Generals offensively.
Tactical AI: Citadels now project danger.
Tactical AI: Units defending citadels are high priority targets; AI will prioritize trying to take these spaces.
Tactical AI: AI will now pillage undefended citadels.
Tactical AI: Be wary
...
Коррупция и 90-е то не интересно. А вот то что есть правильный русский фашизм Ильина,
Английский клуб, том 11
Aruj 18.04.2024, 14:30