;
; Sid Meier's CIVILIZATION III: Conquests
;
; Miscellaneous Text Labels v1.20
;
; Copyright (c) 1997, 2003 by Firaxis Games, Inc.

#LABELS
Please Wait...
Attempting to Connect to GameSpy.
Finished sending saved games.
Sending save game to player %d...
Loading Game...
Connecting...
Attempting to Connect to Multiplayer Game.
Seconds.
Waiting for players.
Waiting on Player #%d (%s).
Drop Player
Drop Self
Direct IP
Password:
Leave blank or cancel for none
Our %s defeated %s near %s.
Our %s defeated %s.
Our %s lost to %s near %s.
Our %s lost to %s.
Send
Exit
Ready
Kick
Player
The game has been paused during resynchronizing.
Receiving default rules from host...
Receiving {modified} rules from host...
The trade was completed successfully.
has left the game.
has resumed the game.
pauses remain.
has paused the game.
You cannot conduct espionage while the game is paused.
You cannot conduct diplomacy while the game is paused.
Paused
Game Limits
Minutes
's_Game
Lock Game
Password Protect Game
Our units are under attack!
Our units are under attack near %s!
Add Human Player
The countdown has been canceled.
The game will begin in 5 seconds.
The game will begin in 10 seconds.
Change your ready state to cancel countdown.
has joined the game.
has left the game.
Slow
Normal
Fast
STAGING WINDOW
Cancel Refresh
FILTERS
HOST PERFORMANCE
Locked
Passworded
< 200
< 400
All
Non-Empty Games
Non-Full Games
Turnless
Simultaneous
Space Race
Diplomatic
Military
Cultural
Local Games
MULTIPLAYER
SESSION NAME
TYPE
MODE
STATE
PLAYERS
PING
Host
Join
Refresh
Location
Internet
Filters
Open
Password
Locked
In Progress
MESSAGES
GAME RULES
Allow Domination Victory
Allow Space Race Victory
Allow Diplomatic Victory
Allow Conquest Victory
Allow Cultural Victory
Allow Wonder Victory
Culturally Linked Start Loc.
Don't Restart Eliminated Civilizations
No Goody Huts
Launch
Open
Closed
Classic
Standard
Scenario
Load Game
Tournament
Elimination
Regicide
Mass Regicide
Victory Point Scoring
Capture the Princess
Reverse Capture the Flag
Custom
PLAYER SETUP
We have accepted their offer
We have not accepted their offer
They have accepted our offer
They have not accepted our offer
Accept
Do Not Accept
None
Computer
Simultaneous Moves
Turn Based
Turnless
Hotseat
Play By Email
GAME SETTINGS
Game Type:
Game Mode:
Turn Timer:
World Size:
Barbarian Activity:
Land Mass:
Water Coverage:
Climate:
Temperature:
Age:
Difficulty:
Scenario File:
Expand
Pollution
Food
Shields
Commerce
Luxuries
Happy Faces
Treasury
Science
Happiness
Production
Food Storage
Commerce to Corruption
Shields Wasted
Rewind
Back One Turn
Stop
Play
Forward One Turn
Continue
Wake All
Wake Transported
Fortify All
Conduct Espionage
Disorder Report
Change Production
Hurry Production
Convert to Specialist
Draft Citizen
Select Specialist
Contact Governor
Set Rally Point
Clear Rally Point
Abandon City
View Civilopedia entry for
Great, let's play the game.
What's the big picture?
Aerial View
Show event location
$WONDER0 created in $DATE1
$CITY0 captured in $DATE1
$CITY0 destroyed in $DATE1
$CITY0 founded in $DATE1
View Histograph by
Sell
SUMMARY REPLAY
Current Date:
Create Spy
Establish Embassy
Use Spy
Use Embassy
Save Game
Autosave
in
Future Tech
War-Time
Date
Space available:
To
Troops
Map
They
Gave
We
Offer
Offers
Want
Wants
Give
Gives
Clear Table
New
Active
NONE
Please wait...
ENTER or SPACEBAR for next turn
Gold
Alliance
Embargo
turn
turns
OK
Cancel
Novice
Expert
per turn
Name:
Formal:
Noun:
Adjective:
of the
him
her
his
her
he
she
Close
River
DISCOVERED
Available
Distant
MULTIPLAYER SETUP
Players
Done
Not Available
OBSOLETE
to
Save Files
Map Files
Zoom
Title
Description
Gender
Nation's Gender
Activate
Wake
Contact
Terrain Info
Back
Set Continental Rally Point
Clear Continental Rally Point
UNTITLED
Male
Female
Preferences
Adv. Preferences
Warning Preferences
Automation Preferences
Audio/Visual Preferences
30-50% of surface
Strong (Rolling and flat terrain)
Sparse (light rainfall)
Rare
CUSTOM GAME OPTIONS
Max Players
Global Difficulty Level
Planet Size
Ocean Coverage
Erosive Forces
Native Life Forms
Cloud Cover
Toggle
Load Map
Load Scenario
Load Game
Random
MAP DEFINED
SAVE
MAKE READY
MAKE NOT READY
LAUNCH GAME
Type of Game
New Game w/ Random Map
Map Preferences
Restore Defaults
More
Passwords Unsatisfied
BC
AD
This deal will last until war is redeclared.
This deal may be canceled peacefully after 20 turns.
This deal will last for 20 turns.
AI Aggression
Least Aggressive
Less Aggressive
Normal
More Aggressive
Most Aggressive
Militaristic
Commercial
Expansionist
Scientific
Religious
Industrious
Agricultural
Seafaring
Flavor1
Flavor2
Flavor3
Flavor4
Flavor5
Flavor6
Flavor7
and
Civilopedia
The
Slaves
Tile Information
Food:
Shields:
Gold:
Road
Railroad
City
Irrigation
Village
No information available
Reg:
Cont:
Page, Tile:
Site Val:
CityNet
-None-
Art tile num:
Mine
at War
at Peace
in treasury
extra
gold
Unhappiness Causes
Abstain
abstains
votes for
units
CIVILOPEDIA
Main
Game Concepts
City Improvements
Governments
Civilization Advances
Natural Resources
Worker Actions
Terrain
Units
Great Wonders
Small Wonders
Tribes
Index
Bonus Resources
Luxury Resources
Strategic Resources
Resource Index
Invalid Entry
REQUIRES
ALLOWS
Effects
Previous
TILE BONUS
Spaceship Component(s)
Advance
Nothing
Worker Efficiency
Hurry Method
Cannot hurry
Force citizens to work harder
Pay citizens to work harder
Corruption and Waste
Minimal
Nuisance
Problematic
Rampant
Catastrophic
Communal
War Weariness
Citizens do not get unhappy
Citizens get unhappy
Citizens get very unhappy
Required Government
Cost
Maintenance
Culture
Made Obsolete By
Grassland with Shield
Fresh Water Lake
STATISTICS
YIELD
Base Tile Yield
Movement Cost
Irrigation Bonus
Mining Bonus
Road Bonus
Defensive Bonus
Build Colony
Base Turns to Complete
Turns Left:
Stats
Attack
Defense
Movement
Operational Range
Population Cost
Bombard
Range
Rate of Fire
Anti-Air Defense
Transport Capacity
Air Superiority Radius
Upgrades To
Abilities
INVALID
City Imp's
Actions
Advances
Gr Wonders
Sm Wonders
Govts
Resources
MODULES
COMPONENTS
STRUCTURAL
Needs
LAUNCH
Exit
COMPLETE
assign
No city may build
Cities
items
item
Queue slot
SS
^We need a spy with the
total
Civilization
Civilizations
complete
in progress 
View Space Race
HISTOGRAPH
SCORE
TOP 5
CITIES
Show
Power
Score
Victory Points
Victory Status
Scale by
Turns
Years
Current Turn:
Your Score:
Summary:
Happy Citizens:
Content and Specialist Citizens:
Territory:
Future Tech.:
Averaged Score:
World Ranking:
Points by Location:
Points by Unit Capture:
Points by Wonder:
Points by Advance:
Points by Unit Kill:
Points by Conquest:
Your Victory Points:
World Victory Points:
Power is an amalgam of cities, gold, culture, advances, resources, military strength, nuclear weapons, and wonders.
Culture is a sum of the cultural value of all of your cities.
Score is used to determine the winner when time runs out.  Your overall score is the average of your scores on each turn.
Score as calculated on just this turn.  Will be averaged in to your overall score.
Victory Points are points received from the number of princesses captured or from the number of victory locations captured.
+
>
<
Golden Age
Advisors
Main Menu
{Z}oom In
{Z}oom Out
Locate City
You have no cities!
You have no cities in range!
You have no cities on this continent!
You have no cities on this ocean!
no city
Rename
Native American Architecture 
European Architecture 
Greco-Roman Architecture 
Middle Eastern Architecture 
East-Asian Architecture
Enter Seed: 
CHOOSE YOUR WORLD
WORLD SIZE
BARBARIANS
No Barbarians
Sedentary
Roaming
Restless
Raging
LAND MASS AND WATER COVERAGE
80% Water
70% Water
60% Water
Pangaea
Continents
Archipelago
CLIMATE
Arid
Normal
Wet
TEMPERATURE
Warm
Temperate
Cool
AGE
3 Billion
4 Billion
5 Billion
HOTSEAT SETUP
PLAYER SETUP
YOUR CIVILIZATION
Random
DIFFICULTY
(Easiest)
(Hardest)
YOUR RIVALS
RULES
Allow Domination Victory
Allow Space Race Victory
Allow Diplomatic Victory
Allow Conquest Victory
Allow Cultural Victory
Allow Wonder Victory
Culturally Linked Start Loc.
Respawn AI Players
Preserve Random Seed
Accelerated Production
Elimination
Regicide
Mass Regicide
Victory Point Scoring
Capture the Princess
Allow Cultural Conversions
Reverse Capture the Flag
Allow Scientific Leaders
Default Rules
All Random
a Domination Victory
a Space Race Victory
a Diplomatic Victory
a Conquest Victory
a Cultural Victory
a Wonder Victory
a Victory Point Victory
a humiliating loss
a humiliating Domination loss
a humiliating Space Race loss
a humiliating Diplomatic loss
a humiliating Conquest loss
a humiliating Cultural loss
a humiliating Wonder loss
a humiliating Time Limit loss
a humiliating Victory Point loss
an embarrassing defeat
an embarrassing Domination defeat
an embarrassing Space Race defeat
an embarrassing Diplomatic defeat
an embarrassing Conquest defeat
an embarrassing Cultural defeat
an embarrassing Wonder defeat
an embarrassing Time Limit defeat
an embarrassing Victory Point defeat
HISTORICAL                  RANKING
History will remember you as:
the Worthless
the Pathetic
the Foolish
the Meek
the Cruel
the Terrible
the Fair
the Strong
the Clever
the Conqueror
the Lion-Hearted
the Great
the Wise
the Magnificent
Get me a new team!
Maybe YOU could be on their team next time?
How would YOU have liked being locked in an alliance with these guys?!
No - seriously - I was supposed to have been on the OTHER team.
Nothing like being locked to a LOSER!
WE are the champions.
What a GREAT alliance!
You are the leader that this alliance always needed.
Something's under my foot. Wait, it's the other team!
With this alliance, we can win ANYthing!
Go back to chieftain!
Don't worry "champ," you'll get 'em next time. 
You look so lovely when you lose.
We crushed you, saw you driven before us, and hear the lamentation of your people!
Consider your lawn MOWED!
All you're leading is Jack and spit.  Jack just left town.
All your base are belong to us!
Gimme an 'L!'  Gimme an 'O!' Whatever... LOSER!
Told!
Aww... was that your last city?  Maybe we should give it back...
There's no shame in retiring... none at all... really... no, really...
If in times of trouble, you run into a wall... bounce off, and run back into it.
What's that smell?  Did someone step in something?
You will be forever remembered as a great and noble... well, I guess not...
If you practice a little more, I might break a sweat next time.
What's the matter?  Are we too rough?
Hey speed demon!  Where're you running off to in such a hurry?
Yeah, you'd better run away!
Only human...
One day, there will come a player unafraid to battle it out to the bitter end...
Luck, it was all luck!
There is no dishonor in losing to a worthy foe... I should be ashamed.
Congratu - ma - freaking - lations!
Every dog has his day, I guess...
Oh yeah?  You and what army?  Oh... right.
Next time, I'll play [without] one arm tied behind my back.
What! I couldn't have possibly lost... you must have cheated!
Quit gloating, let's go again!
I bet you 100 gold that you can't do it again!
Two words:  Wait 'til next time!
You're the big dog now!
What a splendid display of tact and strategy!
A plate of hero cookies to you!
You played very well, but I will not be so lenient next time.
Our bards will write ballads of your deeds and accomplishments.
Esteemed colleague, I congratulate you on your victory.
Who's the big winner today?  You are!  That's right, you!
It was an honor to play against so fine an opponent.
It seems the fates favor you today.  'Twas a good game.  I'll be waiting for the next one.
Wow!  I was fabulous!  Amazing!  Phenomenal!  Fantastic!  Outstanding!  Exceptional!   And still you won...
I got trounced, and all these other clowns just watched...
Have you no mercy?  I was already defeated, there was no need to eliminate me.
Now let me ask ya this,  let me ask ya this... Can you kick... oh, I guess so.
My doctor says I can play you again in 60 seconds or so... Beware!
Well, I can't be blamed.  I never even met you!
You'd best feel lucky that the world was so concentrated on taking me out that they forgot about you...
Real warriors don't need allies to win!
I thought cultural assimilation was supposed to be painless!
Doh!  I thought we were [supposed] to kick your people off the planet...
All right, now step over [this] line...
What do you mean the game's over???  I'm still standing!  No one can conquer me!
Domination, shmomination!  I refuse to be defeated!
You wasted your time killing me off, and look what it got you.
Together we could have survived the onslaught.  We could have thrived.
You should have saved me.  I would have voted for you!
He who stands alone in the international community loses.
All the armies in the world cannot help the uncultured.
The pen may be mightier than the sword, but my sword is longer than your pen is.
I'm sorry, were you out of cities?   My bad...
Owned!
Sure you can kill me off, but when the going gets tough, look who gets going!
A real tough one here... fight's the good fight when he's stronger, but bails out at the first sign of trouble.
Would that I could have run away a spineless coward, rather than face the steel of my enemies.
Close the door on your way out.
Default Setting for New Cities
 2001-2003 Atari Inc. All Rights Reserved. Manufactured and marketed by  
Atari, Inc., New York, NY.  All trademarks are the property of their respective owners.
Sid Meier's Civilization, Civ, Civilization are U.S. registered trademarks. 
Firaxis Games is a trademark of Firaxis Games, Inc.
Colony
City View
Next City
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Configuring scenario...
Initializing game...
Initializing players...
Configuring barbarians...
Configuring human player...
Configuring AI player
Customizing player info...
Assigning team colors...
Map Scroll Speed
Auto-Save
Capital Governor is Default for New Cities
Always Wait at End of Turn
Show Civilopedia Book Cursor
Tutorial Mode
Show Wonder Initiation Pop-Up
Show Civil Disorder Pop-Up
Show Food and Shields on Map
Show City Pop. Dropshadow
Ask for Build Orders after Unit Construction
Color Blind Help
Disable Population Limit Warnings
Always Renegotiate Deals
Show Advanced Unit Action Buttons
Show Fewer Multiplayer Popups
Do not auto-select units in Multiplayer
Show our Manual Moves
Show our Automatic Moves
Show Friend Moves
Show Enemy Moves
Show Units over Cities
Show Team Color Disc
Animate Battles
Animate our Manual Moves
Animate our Automatic Moves
Animate Friend Moves
Animate Enemy Moves
Cancel Orders for Friendly Combat Unit
Cancel Orders for Enemy Combat Unit
Always Build Previously Built Unit
All Sounds On
Music On
Sound FX On
Save Prefs
PREFERENCES
GAME
UNITS
AUDIO
More Choices (Shift for up/down) 
^[The game will now exit.]
ESPIONAGE
Select Mission Type
Select Mission
Select City
Operational Costs
Assets
Diplomatic Advance:
Espionage Advance:
Intelligence Center:
Spy Experience:
Unmet
Spy
Immediately
Carefully
Safely
Execute
No
Yes
Angry
Neutral
Happy
Show Expression
Jan.
Feb.
Mar.
Apr.
May
Jun.
Jul.
Aug.
Sep.
Oct.
Nov.
Dec.
$NUM0 $BCAD0
$MONTH1, $NUM0 $BCAD0
Week $NUM1, $NUM0 $BCAD0
Airfield
Build Airfield
Radar Tower
Build Radar Tower
Outpost
Build Outpost
Barricade
Build Barricade
Play Last World
New Game
Quick Start
Load Game
Conquests!
Civ-Content
Hall of Fame
Preferences
Multiplayer
Credits
Exit
$KING0 of the $CIVNOUN1 killed in $DATE2
$CIVNOUN0 $<0:captures:capture> a princess in $DATE1
Princess of $CIV0 rescued in $DATE1
$CIVNOUN0 $<0:picks:pick> up a princess in $DATE1
Victory point location secured by $CIV0 in $DATE1
Victory point location lost by $CIV0 in $DATE1
A great event for $CIV0 has produced the Great Leader, $LEADER1, in $DATE2
$CIV0 enters a Golden Age in $DATE1
City Elimination Max
One City Culture
Civilization Culture
Percent Terrain
Percent Population
Wonder Multiple
Defeat Multiple
Advance Multiple
City Conquest Multiple
Victory Point Location
Special Unit Capture
Gold For Special Unit Capture
CIV III: CONQUESTS -- VICTORY STATUS SCREEN
VICTORY CONDITION
To Win
Your Rivals
Top Rival
Domination
% of world population:
Your % of world population:
% of world area:
Your % of world area:
Cultural
One city
Entire civilization
Score
(tie-breaker at time limit)
Current score:
Victory Points
Limit
Current victory points:
Space Race
Parts Built:
Diplomatic
Elected as leader
The United Nations built by:
no one
Conquest
Eliminate all rivals
Rivals still alive:
TIME LIMITS
Wonder
Total to build:
Wonders built:
Total built by rivals:
Turns
Turns in game:
Current Turn:
INSTANT ELIMINATION
Elimination
Lose cities:
Cities lost:
Regicide
Lose kings: 1
Lose kings: All
Kings left:
AI:
Bombardment failed.  Cannot bombard until current combat is resolved.

#DRIVE_READ_ERROR_PTW
Please Insert Civilization III: Conquests Disc into CD Drive
DRIVE READ ERROR

#INSTALLATION_ERROR_PTW
No Civilization III: Conquests Installation Detected
INSTALLATION ERROR

#TECH_CIVILOPEDIA_LINKS
Advance
Unit Type
Improvement
Small Wonder
Great Wonder
Orders
Citizen
Government

#TECH_BUTTON_LABELS
<- Prev
View previous era
Next ->
View next era

#CITIZEN_DESCRIPTIONS
Happy $TYPE0 ($CIV1)
Content $TYPE0 ($CIV1)
Unhappy $TYPE0 ($CIV1)
Resisting $TYPE0 ($CIV1)
$TYPE0 ($CIV1)

#CITIZEN_UNHAPPY_REASONS
"I am unhappy for no reason whatsoever. This is most likely a bug..."
"It's just way too crowded."
"All we are sayin' is give peace a chance!"
"Stop the aggression against our mother country!"
"All the propaganda surrounding your regime is confusing."
"No More Draft! Hell, No, We Won't Go!!"
"We cannot forget the cruel oppression you have bore down upon us."
"Some improvements in this city are annoying"
"Some improvements in another city are annoying"

#ADVISORS
Domestic
Trade
Military
Foreign
Cultural
Science
Advisor

#ADVISOR_MOODS
Happy
Angry
Sad
Surprised

#FOREIGN_ADVISOR
Unknown
The
Government
We
They
are
at peace
at war
With
have a
against the
Mutual Protection Pact
Military Alliance
Trade embargo
Treaties
Trades
Details
FOREIGN ADVISOR
Active
Potential
Embargo
Against
War
Peace
Mutual Protection
Right of Passage
(
)
gracious
polite
cautious
annoyed
furious
of
Select All
All Off
We have limited knowledge of the
military
The best unit the
military has that we know about is
with us
You must select an opponent for which to view active deals.
You have no active deals with this opponent.
Locked Alliance

#FOREIGN_ADVISOR_BUTTONS
More Civs
More Civilizations Encountered

#DOMESTIC_ADVISOR
Income:
From cities:
From other civs:
From taxmen:
From interest:
Expenses:
: Corruption
: Maintenance
: Unit costs
: To other civs
TOTAL:
Growing.
Breaking even.
Shrinking!
Researching:
Producing
turns
turn
Population
Cities
.
(
)
DOMESTIC ADVISOR
: Science
+
-
Treasury:
Gold
: Entertainment
Food Eaten.Stored
Shields Wasted.Produced
Happy.Content
Corruption.Commerce
Corruption
Maintenance
Science
Treasury
Net
Gain:
Loss:
!
thrives
is growing slowly
is not growing 
is starving
happy
unhappy
content
Government
Mobilization
Normalcy
War Time
We need an aqueduct to continue growing.
We need a hospital to continue our city's growth.

#MILITARY_ADVISOR
Unit in production
The Army of
Military Intelligence
Army
At War
At Peace
View by
City
Unit
|
We know of no other civilizations
We only know what our troops report.
We need a spy to view troop locations.
turns
units
gold/turn
Disband Unit
Fortify Unit
Upgrade Unit to
(
gold
)
Total Units
     Allowed Units
Army Support Cost
MILITARY ADVISOR
Available Leader
*
= Military/Industrial Center
We have:
An Embassy
A Spy
View Civilopedia entry for
Captured Units (0 gold)
Lost Units
Units the
have captured
have lost

#MILITARY_ADVISOR_BUTTONS
->
<-
Up
Down
This-a-way
That-a-way
Previous
Next

#CULTURE_ADVISOR
Culture
Rating
=
Improvements
+
Wonders
 
Influence
yes
no
Art
of
Built in
The
are
our culture.
Our people have developed
an
a
culture.
Cities
culture value
Our Total Culture Value:
Value:
/turn
CULTURAL ADVISOR
Cultural Value:
Current Date:
,
needed to expand

#CULTURE_ADVISOR_BUTTONS
Up
This-a-way
Down
That-a-way

#TRADE_ADVISOR
TRADE ADVISOR
Trade Agreements
Local
Import
Export
Trading Cities
cities
Cities
Unconnected Cities
network
Are trading with
Can trade with
Cannot Trade With
Alas, we know of no one with whom to trade
Land Route
Sea Route
We need a
to
Near
Fine
We are at war with the
We have an embargo against the
has a trade embargo against us

#TRADE_ADVISOR_BUTTONS
Up
This-a-way
Down
That-a-way

#SOREN_ADVISOR
Unknown
The
Government
We
They
are
at peace
at war
with
have a
against the
mutual protection pact
military alliance
trade embargo

#SOREN_ADVISOR_BUTTONS
->
Next
<-
Previous

#WONDER_WIN
WONDERS OF THE WORLD
Owned by:
Constructed in:
Located in:
Being Constructed by the

#CAMPAIGN_RECORD
CAMPAIGNS
Hall of Fame
Exit
Campaign
Civilization
Difficulty
Score
Not Yet Victorious
Next
Play the Next Campaign
1 Mesopotamia
2 Rise of Rome
3 Fall of Rome
4 Middle Ages
5 Mesoamerica
6 Age of Discovery
7 Sengoku
8 Napoleonic Europe
9 WWII in the Pacific


#HALL_OF_FAME_WIN
HALL OF FAME
List high scores for
Everyone
:
,
.
None
Domination
Military
Cultural
Diplomatic
Space Race 
Retired
Rank
Score
Name
Civilization
Difficulty
Victory Type
All Leaders On
All Leaders Off
Close (Art goes here?)
(Lost)
(Won)

#GOVERNOR_WIN
City Governor
General
Production
Manage citizen moods
Emphasize Food
Emphasize Production
Emphasize Commerce
Manage Production
Never build Wonders
Never build Small Wonders
Produce Offensive Ground Units
Produce Defensive Ground Units
Produce Artillery
Produce Settlers
Produce Workers
Produce Naval Units
Produce Air Units
Produce Growth
Produce Production
Produce Happiness
Produce Science
Produce Wealth
Produce Trade
Produce Exploration
Produce Culture
Never
Sometimes
Often
This City
All Cities
Continental Cities
This City
All Cities
Continental Cities
in
No
Yes

#DEMO_WIN
TOP 5 CITIES
DEMOGRAPHICS
Approval Rating
Population
GNP
Mfg. Goods
Land Area
Literacy
Disease
Pollution
Life Expectancy
Family Size
Military Service
Annual Income
Productivity
%
$
million
megatons
square miles
tons
years
children
per capita
Rank

#AUDIOPREFS
Sound Effects Volume
Sound Effects On/Off
Music Volume
Music On/Off
Master Volume
All Sounds On/Off
Audio Preferences

#AUDIOPREF_RADIO
Audio Preferences

#comment The interface labels are for the interface buttons.  They are abbreviations.  Here is the key, translate as appropriate:
#comment First two for minimap box
#comment G = Geography
#comment T = Terrain
#comment Rest for unit info box
#comment D = Diplomacy
#comment E = Espionage
#comment P = Palace 
#comment V = Victory (used to be Histograph)
#comment SS = Spaceship
#INTERFACE_LABELS
G
T
D
E
P
V
S
I
Show Geography
Show Territory
Start Diplomacy
Espionage
Palace View
Victory Status Screen
View Spaceship Progress
Scenario Introduction
Previous Unit ([[ or Shift-[[)
Next Unit (]] or Shift-]])
Cycle Units 
Cycle Units By Type
Previous City (. or Shift-.)
Next City (, or Shift-,)
Cycle Cities 
Cycle Disorderly Cities
Move Units In Stack (X, J)
Move Units of Same Type^in Stack (Ctrl-X, Ctrl-J)

#UNIT_ACTIONS
Hold (Spacebar): Skip turn
(W)ait
(F)ortify
(D)isband
(G)o to: Select destination
(E)xplore
Sentry (Y)
(L)oad
Un(L)oad
Airlif(T): Choose new airbase (Shift-T)
(P)illage Improvement (Shift-P)
(B)ombard: Select a target
(A)irdrop: Select a landing zone
(B)uild army
(H)urry city production (Ctrl-H)
(U)pgrade unit
Re(s)cue Princess (Shift-S)
unused control
Sacrifice
Increase Scientific Output
(B)uild Colony
(B)uild City
Build (R)oad
Build (R)ailroad (Shift-R)
Build (F)ortress (Ctrl-F)
Build (M)ine
(I)rrigate
(C)lear Forest (Shift-C)
(C)lear Wetlands (Shift-C)
Pla(n)t Forest
(C)lear Damage (Shift-C)
(A)utomate
Join City (B)
Build Airfield (Ctrl-Shift-A)
Build Radar (T)ower (Ctrl-T)
Build (O)utpost (Ctrl-O)
Build Barricade (Ctrl-F)
(B)ombing Mission: Choose a target
(R)econ Mission: Pick a recon zone
Air (S)uperiority Mission: Control the skies
(R)e-base Mission (Shift-R): Choose a new base
(P)recision Strike: Pick an enemy city
Sentry (Enemy only) (Shift-Y)
Automate:^Bombard (Shift-B)
Colony to (Ctrl-B)
Road to (Ctrl-R)
Rail to (Ctrl-Shift-R)
Automate:^Build Trade (Ctrl-N)
Automate:^Irrigate to Nearest City (Ctrl-I)
Automate:^Clear Forest (Shift-F)
Automate:^Clear Wetlands (Shift-W)
Automate:^Clear Damage (Shift-D)
Automate:^This City Only (Shift-I)
Automate:^No (A)ltering (Shift-A)
Automate:^Bombing (Shift-B)
Automate:^Precision Bombing (Shift-P)
Automate:^No Altering/This City Only (Ctrl-Shift-I)
(G)o to City: Select destination (Ctrl-Shift-G)
Re(n)ame unit (Shift-N)
 
#CS_SECTION_LABELS
STRATEGIC RESOURCES
IMPROVEMENTS
PRODUCTION
FOOD
COMMERCE
LUXURIES
CULTURE
POLLUTION
per turn
Growth in
Complete in
turn
turns
%
CHANGE
HURRY
GRANARY
SHORTAGE
- Zero Growth -

#CS_CITY_NAME
Founded: 
POP
GOLD

#CS_GARRISON
GARRISON
Activate
Fortify
Disband
Upgrade to 

#CS_QUEUE
QUEUE (hold 'Shift' to add)
QUEUE ACTIVE
Empty Slot

#CS_CULTURE_PANEL
per turn
Total

#CS_MOUSEOVER
Food Eaten
Food Stored
Shields Produced
Shields Wasted
Commerce to Treasury
Commerce to Science
Commerce to Entertainment
Commerce to Corruption
Food Storage Box
Production Box
Treasury
Science
Happiness

#SCENARIO_WINDOW_LABELS
Cancel
OK
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Players:
Map Size:
*Base Rules Modified. Please Consult Civilopedia.
This scenario uses standard game rules.
*All game settings allowed.
*All victory conditions allowed.
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