kabjans
12.11.2008, 09:44
JAnimals: A Wild Wilderness
http://forums.civfanatics.com/downloads.ph...le&id=11183 (http://forums.civfanatics.com/downloads.php?do=file&id=11183)
This mod aims to add a little danger into the Colonization 2 world. Barbarian Animal Units will be randomly spawned based on various criteria set in XML. I have included various kinds of Animals, both those from the Americas and some from other parts of the world. This was done with African, Asian, and other possible Colonization Scenarios in mind.
What Animals Spawn in any given Tile is determined by what are called Animal Natives. Animals can have Terrain Natives, Feature Natives, and Bonus Natives. When a Random Animal needs to be Spawn, the Tile is checked and for each Native that the Tile has, Animals with those Natives will have their Spawn Value increased by a random amount (which is set in GlobalDefinesAlt.xml). The Animal with the highest Value will then be Spawned. If an Animal, such as the Elephant, Pig, or Dog, has no Natives set, then it will never be randomly Spawned.
Included Animals:
Land Animals
Name (Strength, Movement)
Elephant (5, 2) - Not Randomly Spanned, Animations Problem
Gorilla (3, 1)
Pig (1, 1) - Not Randomly Spanned
Polar Bear (4, 1)
Brown Bear (3, 1)
Black Bear (2, 2)
Wolf (2, 2)
Hyena (2, 2)
Dog (1, 2) - Not Randomly Spanned
Lion (3, 2)
Panther (2, 3)
Cougar (2, 2)
Sea Animals
Name (Strength, Movement)
Giant Tortoise (4, 2)
Kraken (6, 3)
Sea Serpent (5, 4) - Not Randomly Spanned, Model and Animations Problem
Requires: Colonization v1.00
Changes: XML, Python, SDK
Version: 1.001 Beta - November 11, 2008
Download JAnimals Mod: http://forums.civfanatics.com/downloads.ph...le&id=11183 (http://forums.civfanatics.com/downloads.php?do=file&id=11183)
Sources: http://forums.civfanatics.com/downloads.ph...le&id=11177 (http://forums.civfanatics.com/downloads.php?do=file&id=11177)
Discussion: http://forums.civfanatics.com/showthread.php?t=298396
This is a Screen Shot of the new Land Animals.
http://forums.civfanatics.com/attachment.p...mp;d=1226126718 (http://forums.civfanatics.com/attachment.php?attachmentid=193700&d=1226126718)
This is a Screen Shot of the new Sea Animals.
http://forums.civfanatics.com/attachment.p...mp;d=1226126718 (http://forums.civfanatics.com/attachment.php?attachmentid=193701&d=1226126718)
The new Game Options to disable Land and/or Sea Wild Animals.
http://forums.civfanatics.com/attachment.p...mp;d=1226126718 (http://forums.civfanatics.com/attachment.php?attachmentid=193702&d=1226126718)
An example of an Animal Unit Pedia Page.
http://forums.civfanatics.com/attachment.p...mp;d=1226303248 (http://forums.civfanatics.com/attachment.php?attachmentid=193877&d=1226303248)
http://forums.civfanatics.com/downloads.ph...le&id=11183 (http://forums.civfanatics.com/downloads.php?do=file&id=11183)
This mod aims to add a little danger into the Colonization 2 world. Barbarian Animal Units will be randomly spawned based on various criteria set in XML. I have included various kinds of Animals, both those from the Americas and some from other parts of the world. This was done with African, Asian, and other possible Colonization Scenarios in mind.
What Animals Spawn in any given Tile is determined by what are called Animal Natives. Animals can have Terrain Natives, Feature Natives, and Bonus Natives. When a Random Animal needs to be Spawn, the Tile is checked and for each Native that the Tile has, Animals with those Natives will have their Spawn Value increased by a random amount (which is set in GlobalDefinesAlt.xml). The Animal with the highest Value will then be Spawned. If an Animal, such as the Elephant, Pig, or Dog, has no Natives set, then it will never be randomly Spawned.
Included Animals:
Land Animals
Name (Strength, Movement)
Elephant (5, 2) - Not Randomly Spanned, Animations Problem
Gorilla (3, 1)
Pig (1, 1) - Not Randomly Spanned
Polar Bear (4, 1)
Brown Bear (3, 1)
Black Bear (2, 2)
Wolf (2, 2)
Hyena (2, 2)
Dog (1, 2) - Not Randomly Spanned
Lion (3, 2)
Panther (2, 3)
Cougar (2, 2)
Sea Animals
Name (Strength, Movement)
Giant Tortoise (4, 2)
Kraken (6, 3)
Sea Serpent (5, 4) - Not Randomly Spanned, Model and Animations Problem
Requires: Colonization v1.00
Changes: XML, Python, SDK
Version: 1.001 Beta - November 11, 2008
Download JAnimals Mod: http://forums.civfanatics.com/downloads.ph...le&id=11183 (http://forums.civfanatics.com/downloads.php?do=file&id=11183)
Sources: http://forums.civfanatics.com/downloads.ph...le&id=11177 (http://forums.civfanatics.com/downloads.php?do=file&id=11177)
Discussion: http://forums.civfanatics.com/showthread.php?t=298396
This is a Screen Shot of the new Land Animals.
http://forums.civfanatics.com/attachment.p...mp;d=1226126718 (http://forums.civfanatics.com/attachment.php?attachmentid=193700&d=1226126718)
This is a Screen Shot of the new Sea Animals.
http://forums.civfanatics.com/attachment.p...mp;d=1226126718 (http://forums.civfanatics.com/attachment.php?attachmentid=193701&d=1226126718)
The new Game Options to disable Land and/or Sea Wild Animals.
http://forums.civfanatics.com/attachment.p...mp;d=1226126718 (http://forums.civfanatics.com/attachment.php?attachmentid=193702&d=1226126718)
An example of an Animal Unit Pedia Page.
http://forums.civfanatics.com/attachment.p...mp;d=1226303248 (http://forums.civfanatics.com/attachment.php?attachmentid=193877&d=1226303248)